| Michael Kenyon Brinker |
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www.mike-brinker.com |
| 213-446-2827 |
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mikebrinker at gmail dot com |
Work Experience:
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| EA: Redwood Shores – Visceral Games |
Game Designer |
05/31/2005 to Present |
- System, Mission and Level Designer for both Single and Multiplayer
- Created the two highest ranked missions in overall fun factor through focus testing
- Responsible for the design of the dynamic job system from concept to implementation and ship
- Implemented and helped design interesting object scenarios within venues
- Helped design and implement the player reward system and the npc genome
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- Level Designer for Grand Theft Scratchy and the Game Engine Hub
- Helped construct Springfield and bring to life various locales such as
- Krusty Burger, Comic Book Guy’s Shop, Professor Frink’s House and Moe’s Tavern.
- Responsible for Simpson family power upgrade tutorials in the Game Engine Hub
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- Assisted in blackhand motion controls for Wii and PS3 development
- Setup extra scripted mission content and favor content for PS3
- Helped control budgets and get within framerate on Nintendo Wii
- Designed a railway shipping yard and family compound experience for PS3
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- Living World Designer – Responsible for traffic and pedestrian systems
- Scripted favor missions and open world ambient events
- Worked with the art team to increase budget sizes per zone and increase gameplay objects in relation to framerate vs. fun impact
- Worked to create extra fiction within the 360 content from prior versions
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- Living World Designer
- Responsible for traffic and pedestrian system maintenance and construction
- Responsible for placement of collectible system and various venue setups
- Effectively helped advise strategy guide development for various favor missions
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| ________________________ |
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| Electronic Arts: Los Angeles |
Game Design Internship |
01/07/2005 – 05/31/2005 |
| Medal of Honor: European Assault |
Xbox, Playstation 2, Gamecube |
~124 k units sold |
- Helped setup AI cover and ICS’s in the South Africa campaign
- Learned Triple A title industry production methods and practices
- Participated in whiteboard brainstorming sessions for level designs
- Helped bug fix and playtest all missions in the game
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Education:
- MFA in Interactive Media from the University of Southern California (2003 – 2005)
- BFA in Theater Production and Performance from Truman State University (1998 – 2002)
Skills:
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Flash 8 – Action Script
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XML/HTML/PHP/Wiki
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Autodesk Maya 5.0 to 2009
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Perforce
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Photoshop 7, 9, CS, CS3
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Devtrack
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Illustrator 9, 10, CS
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Xbox 360 XDK
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Sketchup 6, 7
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Playstation 3 SDK
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Unreal Ed
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NDEV/Wii SDK
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Neo 3 (EA proprietary game editor)
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Linux/DOS/Windows/Mac OS
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Renderware Studio
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Adobe After Effects
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School Accolades:
- IGF 2004 Student Showcase winner for “Dyadin” a 2 player cooperative action title
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Fun Facts:
- Captain of the MTW Dodgeball Team ’06-’07
- Won the EA Dodgeball championship in the fall of ’06
- Avid Surfer
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References available upon request