Michael Kenyon Brinker |
213-446-2827 | mikebrinker at gmail dot com
Work Experience:
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EA: Redwood Shores – Visceral Games Game Designer 05/31/2005 to Present
Dante’s Inferno: Trials of St. Lucia Xbox 360 and Playstation 3 D2C Content
  • Lead Level and System Designer
  • Worked with outsourcing partners, art, engineering and design to build the studios first action game editor
  • Responsible for prototyping, designing, and play testing all game modes (single and co-op)
  • Heavily worked with LUA script for prototyping and designing player modes
  • Wrote and voiced instructional video for the game website to help people create better trials
  • Led junior level designer in construction of various maps for the final shipping product
Dante’s Inferno Xbox 360 and Playstation 3 1.65 million units sold
  • Responsible for the Gates of Hell end game extra
  • Last minute post beta feature
  • Responsible for level scripting and bug fixing
The Godfather II Xbox 360 and Playstation 3 0.64 million units sold
  • System, Mission and Level Designer for both Single and Multiplayer
  • Created the two highest ranked missions in overall fun factor through focus testing
  • Responsible for the design of the dynamic job system from concept to implementation and ship
  • Implemented and helped design interesting object scenarios within venues
  • Helped design and implement the player reward system and the npc genome
The Simpsons Game Xbox 360 and Playstation 3 1.67 million units sold
  • Level Designer for Grand Theft Scratchy and the Game Engine Hub
  • Helped construct Springfield and bring to life various locales such as
    • Krusty Burger, Comic Book Guy’s Shop, Professor Frink’s House and Moe’s Tavern.
  • Responsible for Simpson family power upgrade tutorials in the Game Engine Hub
The Godfather: Dons Edition Playstation 3 0.2 million units sold
The Godfather: Black Hand Edition Nintendo Wii 0.13 million units sold
  • Assisted in blackhand motion controls for Wii and PS3 development
  • Setup extra scripted mission content and favor content for PS3
  • Helped control budgets and get within framerate on Nintendo Wii
  • Designed a railway shipping yard and family compound experience for PS3
The Godfather Xbox 360 0.35 million units sold
  • Living World Designer – Responsible for traffic and pedestrian systems
  • Scripted favor missions and open world ambient events
  • Worked with the art team to increase budget sizes per zone and increase gameplay objects in relation to framerate vs. fun impact
  • Worked to create extra fiction within the 360 content from prior versions
The Godfather Xbox and Playstation 2 1.21 million units sold
  • Living World Designer
  • Responsible for traffic and pedestrian system maintenance and construction
  • Responsible for placement of collectible system and various venue setups
  • Effectively helped advise strategy guide development for various favor missions
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Electronic Arts: Los Angeles Game Design Internship 01/07/2005 – 05/31/2005
Medal of Honor: European Assault Xbox, Playstation 2, Gamecube ~124 k units sold
  • Helped setup AI cover and ICS’s in the South Africa campaign
  • Learned Triple A title industry production methods and practices
  • Participated in whiteboard brainstorming sessions for level designs
  • Helped bug fix and playtest all missions in the game
  • MFA in Interactive Media from the University of Southern California (2003 – 2005)
  • BFA in Theater Production and Performance from Truman State University (1998 – 2002)
  • Flash 8 – Action Script
  • Autodesk Maya 5.0 to 2009
  • Perforce
  • Photoshop 7, 9, CS, CS3
  • Devtrack
  • Illustrator 9, 10, CS
  • Xbox 360 XDK
  • Sketchup 6, 7
  • Playstation 3 SDK
  • Unreal Ed
  • NDEV/Wii SDK
  • Neo 3 (EA proprietary game editor)
  • Linux/DOS/Windows/Mac OS
  • Renderware Studio
  • Adobe After Effects
  • School Accolades:
    • IGF 2004 Student Showcase winner for “Dyadin” a 2 player cooperative action title
    Fun Facts:
    • Captain of the MTW Dodgeball Team ’06-’07
    • Won the EA Dodgeball championship in the fall of ’06
    • Avid Surfer
    References available upon request